Is it just chance or are there common factors that affect or indeed afflict those families where the mention of playing a board game will illicit groans or worse people making for the nearest door; meanwhile in other families peoples’ eyes light up and as one person on Boardgamegeek (BGG) put it “my girls are already making a beeline to the game closet”?
I suggest that there are three broad areas within families that result in a negative response to the question ‘anyone fancy a game?’
A. Playing The Wrong Games
There are thousands of games available but for those who have not discovered modern / designer / Euro games when asked ‘what games they have played’ they will likely reel off a series of games whose names will likely include 2 or 3 of the following Monopoly, Trivial Pursuit, Scrabble, and Cluedo. The games will typically have been bought around the holiday season, arguably from retail outlets who sales staff who know little about the games themselves, they just know what sells. Worse yet there maybe the games around a popular TV series or films where the key factor in the purchase is recognition of the images on the box or whether the intended recipient like the program / film in question, if so it must be the right game for them.
Sadly the games mechanisms are often weak, heavily luck or knowledge based, or overly confrontational often with an exclusion dynamic and with a playing time that one commentator suggested leads to “the slow strangulation of the weaker players” or as another person put it